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WGU Scripting-and-Programming-Foundations Free Demo
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WGU Scripting and Programming Foundations Exam Sample Questions (Q122-Q127):
NEW QUESTION # 122
What does a function definition consist of?
- A. The function's name, inputs, outputs, and statements
- B. A list of all other functions that call the function
- C. An invocation of a function's name
- D. The function's argument values
Answer: A
Explanation:
A function definition is the blueprint for a block of code designed to perform a specific task. Here's what it includes:
* Function Name: A unique name to identify and call the function (e.g., calculate_area).
* Inputs (Parameters/Arguments): Values or variables passed into the function when it's called (e.g., width, height).
* Outputs (Return Value): The result the function produces after processing (e.g., the calculated area).
This value may or may not be explicitly returned.
* Statements (Function Body): Contains the code that performs the actions and calculations within the function.
NEW QUESTION # 123
Which phase of a waterfall approach defines specifies on how to build a program?
- A. Design
- B. Analysis
- C. Testing
- D. Implementation
Answer: A
Explanation:
In the Waterfall approach to software development, the phase that defines and specifies how to build a program is the Design phase. This phase follows the initial Analysis phase, where the requirements are gathered, and precedes the Implementation phase, where the actual coding takes place. During the Design phase, the software's architecture, components, interfaces, and data are methodically planned out. This phase translates the requirements into a blueprint for constructing the software, ensuring that the final product will meet the specified needs.
NEW QUESTION # 124
Which action occurs during the design phase of an Agile process?
- A. Determining the goals of the project
- B. Determining the functions that need to be written
- C. Writing the required objects
- D. Deciding on the name of the program
Answer: B
Explanation:
Comprehensive and Detailed Explanation From Exact Extract:
In Agile, the design phase focuses on creating technical specifications and plans for implementing the software, including identifying functions, classes, or modules. According to foundational programming principles, this phase bridges requirements (from analysis) to coding (in implementation).
* Option A: "Determining the functions that need to be written." This is correct. During the design phase, the team specifies the functions, methods, or components (e.g., function signatures, class methods) required to meet the requirements. For example, designing a calculateTotal() function for an e- commerce system occurs here.
* Option B: "Determining the goals of the project." This is incorrect. Project goals are established during the analysis phase, where requirements and user stories are defined.
* Option C: "Writing the required objects." This is incorrect. Writing code (e.g., implementing classes or objects) occurs during the implementation phase, not design.
* Option D: "Deciding on the name of the program." This is incorrect. Naming the program is a minor decision, typically made earlier (e.g., during project initiation or analysis), and is not a primary focus of the design phase.
Certiport Scripting and Programming Foundations Study Guide (Section on Agile Design Phase).
Agile Alliance: "Agile Design" (https://www.agilealliance.org/glossary/design/).
Fowler, M., Refactoring: Improving the Design of Existing Code (design principles in Agile).
NEW QUESTION # 125
Which two situations would be helped by using a programming library?
- A. A programmer is developing a database application that can house various types of data. The software cannot know ahead of time the data type, and so the programmer needs variables that do not require an initial declaration type.
- B. A programmer needs to perform a series of file compression tasks. These tasks are commonly performed by programmers, and the programmer does not want to have to code them all by hand
- C. A programming student is writing code to iterate through the integers in a list and determine the maximum.
- D. A programmer is writing a piece of mathematical code that requires the heavy use of recursive functions.
- E. A video game programmer needs to perform several animation tasks, all of which are very common in the industry. The programmer does not want to have to code each task. And they are unsure if they a even know how lo code a few of them.
- F. A programmer needs to write several interacting objects for a student gradebook application, some of which need an inheritance structure.
Answer: B,E
Explanation:
Programming libraries are collections of pre-written code that programmers can use to perform common tasks without having to write the code from scratch. They are particularly helpful in situations where:
* The tasks are common and standardized across the industry, such as animation tasks in video games (Option C). Using a library can save time and resources, and also ensure that the animations are up to industry standards.
* The tasks are well-known and frequently performed by many programmers, such as file compression (Option D). Libraries provide a reliable and tested set of functions that can handle these tasks efficiently.
For the other options:
* A: While a library could be used, writing interacting objects and implementing inheritance is a fundamental part of object-oriented programming and may not necessarily require a library.
* B: Iterating through a list to find the maximum value is a basic programming task that typically doesn't require a library.
* E: Dynamic typing or the use of variables without an initial declaration type is a feature of the programming language itself rather than a library.
* F: Recursive functions are a programming concept that can be implemented without the need for a library, unless the recursion is part of a specific algorithm that a library might provide.
References:
* Programming libraries documentation and standards.
* Industry best practices for video game development and file compression techniques.
NEW QUESTION # 126
Review the following sequence diagram:
What does a sequence diagram do?
- A. Shows sialic elements of software
- B. Shows an order of events but does not specify all interactions
- C. Shows interactions awl indicates an order of events
- D. Shows interactions but does not specify an order of events
Answer: C
Explanation:
A sequence diagram is a type of interaction diagram used in software engineering to model the interactions between objects within a system over time. It shows how objects interact with each other and the order in which those interactions occur. The sequence diagram is organized along two dimensions: horizontally to represent the objects involved, and vertically to represent the time sequence of interactions. This allows the diagram to depict not only the interactions but also the sequence of events as they occur over time12345.
Option B is incorrect because a sequence diagram does indeed specify an order of events. Option C is incorrect as sequence diagrams do not show static elements of software but rather the dynamic interactions.
Option D is also incorrect because a sequence diagram does show all interactions along with their order.
NEW QUESTION # 127
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